Snakes and Ladders
An all-time classic board game that has become a worldwide phenomenon! Your piece must be guided from start to finish, you must avoid the snakes, you must take shortcuts going up the ladders, and you must avoid the traps.
It is thought that the origins of this game can be traced back to ancient India, where it was called “Moksha-Patamu.” By moving up the board, one represents the spiritual journey in life, complicated by virtues (the ladders) and vices (the snakes).
- Board game Snakes and Ladders
- There is one die
- Pieces of play
A die will be rolled before the game begins, and the player who throws the highest number will start the game.
Starting from position 1, players move their pieces left to right, following the numbers on the board, following the next row from right to left, and repeat this for the next row from right to left. In the event that a player rolls a 4, then their piece would move four places if they rolled a 4.
In this game, if a player happens to land on the top of a snake, his or her playing piece will slide down and end up at the bottom.
Unlike landing on the bottom of snakes, where the player will stay in the same place until the next turn.
It is important to remember that once a player lands at the base of a ladder, they immediately start climbing the ladder to the top.
A player who lands at the top of a ladder will stay there until the next turn as opposed to landing at the bottom and staying there. There is no need for the player to move down the ladder to the bottom.
A player who lands at the top of a ladder will stay there until the next turn as opposed to landing at the bottom and staying there. There is no movement from the top of the ladder to the bottom of the ladder for the player.
Winning the Game
A player wins the game if they manage to reach the highest space on the board, which is 100, before the other player can reach it. If you want to win the game, you will need to roll the exact number to get to the last space of the board.
It is important to note that if the player rolls a higher number than is needed to land exactly on 100, their piece does not move and remains where it is until the next turn when they are able to roll again.
The Bounce Back Variation
As soon as a player reaches the 100th space on the board, the game is over. The player with the highest score wins. For a player to win, he or she must roll the exact number in order to get to the last space before the game ends.
If the roll is too high, the player’s piece will bounce off the last space and will move backwards if the roll is too high.
The player, for example, would move four spaces to 100 if they rolled a 6 and had four spaces left to go. Then they would bounce back two spaces to 98 if they rolled another 6.